The European Solidarity Corps is a funding programme of the European Union that creates opportunities for young people to volunteer, work, train, and run their solidarity projects that benefit communities. A Solidarity Project is an in-country solidarity activity -based on non-formal learning – initiated by young people themselves for a period from 2 to 12 months, addressing key challenges directly linked to the local community they live in, but with a clear EU added value. 

 

The project of Digital Literacy For Seniors (DLFS) focuses on Attica’s region but tackles a problem that is observed nationwide, digital illiteracy amongst seniors (50-70 years old). By building the capacity of seniors with digital communication skills and tools (Skype, Zoom, Facebook, Instagram, Messenger, Viber, WhatsApp), this project seeks to boost social engagement and active citizenship among the target group, as well as to improve seniors’ mental health through enabling communication and social inclusion in a Post-Covid-19 era, for example, by creating a network among the project members and the participants involved. 

The activities under this programme are:

This training focuses on how to install and use the Google Chrome search engine, in order for the beneficiaries to become able to explore all the possibilities the internet has to offer.  Moreover, the trainers will analyze which social media platforms are the most used, why it is crucial to stay digitally active, what are the opportunities and possibilities the internet offers, and which are the dangers one may encounter.

According to the beneficiaries’ wishes and the reasons why they decided to seek digital training, the trainers will suggest the social media they deem ideal to suit each person’s needs.

Creation of a Facebook group called “e-likiomeni” (a greek pun which translates to e-seniors). The activity aims to establish a network among the participants through which they will keep in touch and exchange information. The group will be created and handled by the beneficiaries themselves, and there will be a rotation of the group’s administration in order to provide initiative and freedom of creativity to the participants.

In this workshop, everyone will use their mobile phones and put the knowledge obtained from the training into good use. Furthermore, the trainers will introduce the participants to the world of gaming.

  • Survey (May 2022)

The last activity will consist of an anonymous survey which will include questions such as why the participants decided to take part in the training, what have they learned and which skills have they developed, whether they intend to use social media, and the knowledge gained in the future, whether it was necessary, whether it should be replicated to other regions, and whether it is needed in the Greek society, among other questions.

Activities
5
Months
12
Participants
80