European Solidarity Corps Project

Digital Literacy For Seniors (DLFS)

Digital Literacy For Seniors (DLFS) focuses on Attica’s region but tackles a problem that is observed nationwide, digital illiteracy amongst seniors (50-70 years old). By building the capacity of seniors with digital communication skills and tools (Skype, Zoom, Facebook, Instagram, Messenger, Viber, WhatsApp), this project seeks to boost social engagement and active citizenship among the target group, as well as to improve seniors’ mental health through enabling communication and social inclusion in a Post-Covid-19 era, for example, by creating a network among the project members and the participants involved.

The activities under this programme are:

This training seminar focuses on installing and using the Google Chrome search engine for the participants to explore all the possibilities the internet offers. The trainers analyze which social media platforms are the most used, why it is crucial to stay digitally active, the opportunities and possibilities the internet offers, and the dangers one may encounter.

You can watch the video here

All the basics of social networks and the possibilities offered by each platform are discussed:

  • Social Media (Facebook, Instagram)
  • The means of instant communication (WhatsApp, Messenger)
  • Ways to use them correctly

You can watch the video here

The activity establishes a network among the participants through which they would keep in touch and exchange information. The group is created and handled by the participants themselves, and there is a rotation of the group’s administration to provide initiative and freedom of creativity to the participants.

You can find the Digital Seniors Facebook Group here

The participants learn how to use Social Media  (Facebook, Instagram, Twitter, LinkedIn) and they discover how to browse the internet safely. Everyone uses their mobile phones and puts the knowledge obtained from the training into use. Furthermore, the trainers introduce the participants to the world of gaming.

You can watch the video here

This activity consists of an anonymous survey, which includes questions such as why the participants decided to take part in the training, what they have learned and which skills they have developed, and whether they intend to use social media.
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Duration

1/10/2021 – 30/9/2022

Funding

€ 7.644,00

National Agency

Partners

Youthmakers Hub (YMH)